![]() And that’s testament to how un-lazy Criterion has been. This sounds lazy but if you want to know about how Most Wanted plays in detail you just have to read the home console review. ![]() There are even a few Vita-specific races thrown in too. The jumps, the tunnels, the highways and back streets. But ultimately that’s an uncharitable comparison, especially when the entire city of Fairhaven has been recreated on a handheld. Draw distances are great and there’s some niggles with pop-in and textures. Without them, it all feels slightly flat and occasionally a little rough. And sadly those graphical flourishes have sadly been left behind. A large party of that beauty derives from the little touches: the dust motes that accumulate on the screen as if it was an unwashed windshield or the cool graphical fizz when you hit the nitrous. Most Wanted on PC and consoles is a visually sumptuous game. What's not quite there, however, are the visuals. Even the controls feel largely unaffected by the change in platform. It has the same title sequence, tunes, cars and city streets. And that’s apparent from the moment you start the game. It’s been made by Criterion, the same exacting developer responsible for the console version, right under the same roof. The reason for this, partly, is that unlike so many other Vita games it hasn’t been outsourced, hastily made by a mercenary developer. Here it is, at last: a game on the Vita that can sit proudly alongside it’s console sibling without too sizeable of an inferiority complex.
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